Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.
The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn’t try and be too obvious about it, however, lest they be immediately discovered.
Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.
Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward.
The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.
Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
44 path cards, 27 actions cards, 28 gold nugget cards, 7 gold diggers, 4 saboteurs
Suitable for Ages 8 and above
No. of player: 3-10 Players
Time of play: 30 mins
Size of game: 12.4cm x 9.5cm x 2.5cm
Weight of game: 0.2kg
Card Sleeves needed for sleeves: Amethyst 56x87mm
No. of Cards sleeves needed: 3 packet of Amethyst