Root: The Underworld Expansion


1 in stock

Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board.

Play as the:

Underground Duchy – Sway your ministers to lead a righteous expedition to the Woodland, bringing order to the unending war and chaos above.

Corvid Conspiracy – Use cunning and trickery to hold the Woodland hostage, instigating plots to seize control through terror.

Play on the:

Mountain Map – Trek across outcroppings, clear blocked routes, and hold the mountain pass to show you are an effective leader.

Lake Map – Whisk yourself across the map by travelling on the ferry, meeting new friends and allies along the way.

This is an expansion. A copy of Root the board game is required to play.

Game Genre: Strategy

No. Of Players: 2-6 Players

Suitable for ages 10 and above

Game Duration: 60-90 mins

Family/Kids Friendly: Yes

Game Contents

2-sided game board with Mountain and Lake sides

2 faction mats

Underground Duchy

Corvid Conspiracy

2 fancy black and gold twelve-sided dice (3×0,3×1, 3×2, 3×3)

The Law of Root rulebook

Learning to Play rulebook

35 wooden meeples, screen-printed

15 Corvid Conspiracy warriors

20 Underground Duchy warriors

9 Crowns

1 Ferry

1 Tower

11 Cards

9 Minister cards

2 Overview cards

38 Tokens

1 Burrow

6 Closed Path Markers

2 Victory Point markers

8 Plot tokens

2 Bomb

2 Snare

2 Extortion

2 Raid

3 Tunnel tokens

3 Citadels tokens

3 Markets

4 Relationship markers

How To Play?

When you start playing, give the walkthrough sheet to the Marquise player, and ask them to read the text in the Marquise’s box aloud as they’re taking the actions described. When their turn is over, pass the sheet to the Eyrie player, and have them read their actions aloud as well. After everyone has taken their first turn, flip the sheet over and go through the second turn, as before. Throughout this process, encourage everyone to ask questions. You will likely be able to answer questions about shared concepts such as moving and battling with little reference to this guide. If someone asks about their faction, encourage them to look over their faction board—it is designed to answer most of those questions. Don’t be dismayed if play is interrupted to explain the finer points of battling or crafting. For most players, Root is best learned organically. After a few rounds, the game should flow seamlessly.

Weight 1 kg
Dimensions 29 × 23 × 6 cm