Since the beginning, the Outlaws hunt the Sheriff, the Sheriff hunts the Outlaws. The Renegade plots in secret, ready to take one side or the other. But who are the merciless Outlaws, willing to gun him down? To find out you have to draw, (Your cards, that is,) Now the Sheriff has decided to settle things once and for all in his own way. He has written a name on a single bullet. That name is… BANG, This special edition includes every BANG, card published to date, and a few new extras, Inside, you will find: BANG, – The basic game, High Noon – The first expansion, Dodge City – The second expansion, A Fistful of Cards – The third expansion Also two new cards for High Noon and three special characters, Plus two blank cards for your own creations, and a special gift: a shiny new Sheriff’s badge.
Game Genre: Strategy
No. of players: 3-8 players
Suitable for ages 8 and above
Game Duration: 20-40 mins
Family/Kids Friendly
Game Contents
Bang! – the 110 cards of the base game
High Noon – 13 card expansion
Dodge City – 64-card expansion
For a Fist of Cards – 15 card expansion
2 extra cards for High Noon
3 new and exclusive characters
2 customizable cards
The Sheriff’s Star!
How to Play
The card game BANG! recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.
Four different Roles are available, each with a unique victory condition:
Sheriff – Kill all Outlaws and the Renegade
Deputy – Protect the Sheriff and kill any Outlaws
Outlaw – Kill the Sheriff
Renegade – Be the last person standing
A player’s Role is kept secret, except for the Sheriff. Character cards are placed face up on table, and also track strength (hand limit) in addition to special ability.
There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within “range” of your current gun. The target player can play a “MISSED!” card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn’t matter: it can only be used once, but targets all other players at the table!
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